The Neocom panel, by default, is located along the left side of the EVE game screen. It provides access to the tools that you’ll need to control your life within the EVE Universe. The panel housing the Neocom tools and buttons can be increase or decreased in size by holding and dragging the edge of the Neocom panel left and right.
Tools & Buttons
The EVE or E menu contains all of the standard neocom buttons arranged under a series of submenus. These buttons can be accessed from the EVE menu at any time regardless of whether they are currently present on the Neocom as a shortcut.
The inventory menu contains links to windows that allow pilots to manage and interact with their personal, corporate, as well as market inventories.
- The inventory button opens the universal inventory window. From here, pilots can access and interact with their current ship, it's contents, their ship hangar and contents of all ships therein, their personal hangar, as well as any corporate hangars.
- The active ship button opens the active ship variation of the universal inventory window. Unless configured otherwise, this window only displays the current ship and the contents of any and all cargo holds, drone holds, hangars and/or bays.
- When docked, the item hangar button opens the item hangar variation of the universal inventory window. Unless configured otherwise, this window only displays the contents of any personal hangars or corporate hangars at the current station.
- When docked, the ship hangar button opens the ship hangar variation of the universal inventory window. Unless configured otherwise, this window only displays the contents of any ships in the current ship maintenance bay and/or station hangar. While in station, pilots may assemble new ships and switch between them when necessary. While in a capital ship in space, pilots may access and deploy ships from the maintenance bay into space.
- The market deliveries button opens the corporation market delivery window.
- The Assets Window displays where all of a pilots assets are located across New Eden. Often, players have ships, items, and minerals in more than one location. The assets window allows pilots to sort their belongings through the use of the region, constellation, system, and station tabs. There is also a search tab that allows a pilot to search based on a plain text search or by keywords. Keywords include Blueprint, Category, Constellation, Group, Maximum, Maxsecurity, Metagroup, Metalevel, Minimum, Region, Security, Solar System, Station, Techlevel, and Type. Using the assets window to sort through belongins can be especially useful to traders who need to locate and pick up items for which they have placed orders. Many also find the Assets Window useful for navigation, as you can right-click and “set destination” to configure the autopilot to create a route to that location.
The Accessories Menu includes buttons to a number of tools and utilities that are less frequently used.
- The Browser bookmarks sub-menu includes links to all bookmarks made within the in-game browser. The sub-menu always includes a link to the in-game browser's default homepage. All personal bookmarks are displayed under the initial homepage bookmark in the order they were created.
- The browser button displays the in-game browser window. This browser can be used to access EVE Online related websites including the EVElopedia. It’s also a full-featured (but not Flash® featured) web browser. It can be very useful to watch a YouTube® video tutorial on EVE while actually flying your ship!
- The calculator button displays the in-game calculator. This can be very handy for calculating all manner of things such as how much ore is needed to manufacture an item, how much profit one will make on a trade, etc.
- The notepad button displays the notepad window. This window is just as it sounds. It’s a place to keep your notes. Cut and paste interesting text items that you want to remember and reference later.
- The notifications and log button displays the notifications and log window. This window displays and stores all game messages, notifications, combat actions, etc., for further reference. Players can look up all their stored actions until they either jump to another solar system or dock at a station. The notifications and log window will reset its contents and save the old logs to a file on your hard disk (default Windows 7 location: C:\Users\*username*\Documents\EVE\logs\Gamelogs\). When saved, they are named by date and time to be easily recognizable.
The business menu includes buttons to a number of market, trade, research as well as manufacturing resources.
- The market button displays the market window. This is the commerce hub of New Eden at your fingertips. Near-anything that can be looted, manufactured, salvaged or stolen can be found for sale here. Pilots can use the market to find modules to purchase to fit a ship, or ammunition for its guns. If a pilot has excess inventory, like modules from NPCs killed in asteroid belts, they can sell them here for quick ISK.
- The contracts button displays the contracts window. This provides access to the player-driven mechanism for characters and corporations to formalize work agreements with each other, including auctions, item exchanges, loans, and courier contracts. Unlike the market, contracts and the items or work contained therein are visible in all regions. However, in order to bid or claim a contract a pilot must travel to the region in which the contract is located.
- The wallet button displays the wallet window. This window displays how much ISK and shares a pilot owns, any bills needing payment, a journal of transactions, a list of all open buy/sell orders, and a list of recent monetary transactions. Also, If the pilot is a member of a player corporation, and have the appropriate rights, the pilot can also see and manage the corporation’s finances from here, too, from the corporation tab.
- The science & industry button displays the science & industry window. From here a pilot can start, manage, and monitor manufacturing, research, and invention jobs over time. With the proper skills, a pilot can also remotely manage this process from a distance.
- The agent finder button displays the agent finder window. From here a pilot can filter available mission agents based on agent level, corporation, faction, agent type, region, solar system, as well as system security status.
- The factional warfare button display faction warfare window. From this window, pilots can check the current status of the ongoing factional wars. Each faction militia is in a state of perpetual war with its two main enemies – Amarr and Caldari are both at war with Gallente and Minmatar. Pilots in New Eden are independent of the fighting, but may wish to become allied with one of the factions. Pilots may choose to enlist just themselves in the factional warfare, or their corporation, or even their alliance. Be warned, however, that joining enlisting puts a pilot at war with the enemies of that faction. If a pilot enlists with the Minmatar faction while in Amarr space, they are already behind enemy lines, and may be killed on sight!
- The bounty office button displays the bounty office window. From here, pilots can view current lists of most wanted bounties, top bounty hunters, personal bounties, as well as search and place bounties on other pilots.
The social menu includes buttons to a number of social and communication tools.
- The EVE mail button displays the EVE mail window. From here, a pilot can send and receive EVE mail to and from other pilots and Dust 514 mercenaries. To prevent spamming, pilots can set a mailing fee of up to 1 million ISK that pilots and mercs not in their corporation must pay in order to send the pilot an EVE mail. Likewise this same pilot would have to pay any fee set by pilots not in their corporation. It is customary to drop this value to zero if a pilot plans on joining fleets, as no one wants to pay money to invite someone to a fleet. Certain game events will also place mail in your inbox, such as the insurance payout on the loss of a ship, the need to refuel a POS, etc.
- The calendar button displays the in-game calendar. From here, pilots can create, edit, share, and delete planned events using an interactive calendar. With the right permissions, pilots can share events with their corporation and even alliance. Any events shared with the pilot will show up on its respective date. Double-clicking the entry will open a window with further details about the event.
- The corporation button displays the corporation window. This window allows pilots with the correct permissions the ability to manage and interact with their corporation. CEOs have access to all of this window's functionality by default. All corporation members have access to information bulletins as well as all publicly available information about the corporation. All pilots can also use this window to investigate recruitment opportunities, corporation standings, ongoing wars, as well as alliance statistics.
- The sovereignty button displays the sovereignty window. From here, pilots can view the current sovereignty status of any system in New Eden. Pilots can also view a breakdown of recent sovereignty changes.
- The fleet button displays the fleet window. From here, pilots can join available fleets, start a new fleet, as well as manage a current fleet. The list of available fleets include information on the fleet commander, and if shared, fleet size and current location.
- The chat channels button displays the chat channels window. From here, pilots can access a list of common public chat channels. Included in the list of channels are any and all personal or private chat channels that the pilot has entered since the client was last reset.
Main EVE Menu
The main body of the menu includes links to the various important and commonly used interfaces.
- The character sheet button displays the character sheet window. From here pilots can manage everything about their self including skill training, attributes, implants, and jump clones. It also has a personal kill record of all of the ships that a pilot has killed or been killed in. The most important item in the character sheet window is the skill queue, available from a button labeled "skill queue" under the skills sub-tab. From the skill queue, a pilot can schedule existing and new skill training.
- The certificates button displays the certificates window. From here pilots can investigate a series of certificates that are awarded after a specific progression of skills is obtained. Pilots can start off with low level basic certificates in the major areas of skill training (ship piloting, weaponry, core systems, industry, leadership, and corporation management) and progress to the completionist accomplishment of an elite certificate.
- The people and places button displays the people & places window. From here, a pilot can create and organize bookmarks in space, see if other pilots are online, set personal standings, manage their watchlist, as well as search for pilots and locations. bookmarks are specifically useful because they are allowed as destinations for the autopilot system as well as points in space that are not automatically warp destinations for other pilots.
- The fitting button displays the fitting window. From here, a pilot can configure module, ammunition, rig, and subsystem layout of the currently piloted ship. Pilots can also access and modify ship cargo holds and drone holds. They can also view offensive and defensive statistics of the current fitting configuration. Finally, pilots can use it to save ship fittings for later use, sharing, as well as comparison. While in space, this tool can also be accessed through the keyboard shortcut CTRL+SHIFT+F. When docked, this tool may also be accessed from the station services if available.
- The map button displays the star map (also accessed via the keyboard shortcut F10). The star map is a powerful tool no pilot can live without. It allows access to information about every system in New Eden, much of which is not available elsewhere. The map can be configured for either a 3D or 2D (flattened) view of the galaxy. In the standard galaxy view, individual solar systems are represented by individual dot. Stargate jump routes are represented by lines, while constellations and regions are represented by large text labels. Individual systems will pop-up context sensitive tooltips displaying celestial bodies including stations, asteroid fields, and markers. From the solar system view, the star map will display the current solar system including celestial bodies, bookmarks, and fleet members in space. The solar system view is also the method by which pilots utilize scanning probes to search for cosmic anomalies and signatures. The map is a very complex tool, and more than one pilot has gotten confused with all of the colored dots and lines. It is worth the time to read about the map and understand at the basics. It can save not only a ship, but potentially an entire fleet’s existence!
- The journal button displays the journal window. From here, pilots can track four different areas of information: agents, expeditions, contracts, and the epic journal. The agents tab tracks missions that have been offered a pilot or that the pilot is currently completing, which agents are currently performing research for the pilot and the status of that research, and the number of loyalty points earned with each NPC Corporation.
- The help button displays the help window. This window provides access to a variety of EVE Help tools including help channels, the petition system, EVElopedia, career agents, and the bug report system.
- The tutorial button begins or continues the current tutorial. A tutorial specific window will appear and guide the pilot through the current step. Pilots can change the current tutorial from within the tutorial window using the drop down button the upper right corner.
The neocom defaults to a series of fifteen buttons on its main body. Aside from the character portrait, pilots can add, remove, and rearrange buttons as needed. Right clicking on the neocom body provides a context menu with options to create a group, lock the neocom, turn autohide on, alight left or right, disable blink notifications, and reset buttons.
The default neocom body layout is as follows:
- Character portrait
- People & Places
- Science & Industry
- EVE Tutorials
The lowest portion of the Neocom includes the undock button and the clock showing the current EVE Time.
From the Retribution 1.0 patch notes.
- The Bounty Office is now accessible in the Neocom under the Business section. This can be used at any time. (No longer restriction to stations).
From the Inferno 1.2 patch notes.
- Split icon for tutorials and help
- Aura tutorial is its own Neocom icon.
From the Inferno 1.0.10 path notes.
- User created groups on the Neocom can now be renamed and given a two letter abbreviation so that it is easier to distinguish between custom groups.
The Neocom has been updated with the release of Crucible 1.1 in the beginning of 2012. From the Crucible 1.1 patch notes
- The Neocom has been updated with new and improved functionality. Navigation has been improved and a new EVE Menu has been added and users can customize the Neocom as they see fit.
- Resizing the Neocom
- Users can resize the Neocom by dragging the right side edge of the Neocom itself
- Avatar thumbnail
- By hovering over the avatar thumbnail, users see their character's name and click the thumbnail to open up the Character Sheet
- Skill Queue
- Below the avatar thumbnail there is a progress bar that shows the progression of the current skill being trained. Hovering over it will show the name of the skill in a tooltip window and clicking on it opens the Skill Queue
- By default, the Chat window is available right below the skill queue progress bar in the Neocom
- Users can click the Chat icon and get a list of active channels
- Create Group
- Users can create custom groups in the Neocom root by right-clicking on the EVE Menu ('E' Icon) at the top of the Neocom
- Users and put any icon from the menu root, or the EVE Menu into the custom groups
- At the top of the Neocom there is a new EVE Menu ('E' Icon) where all menu options can be found. The root of the Neocom acts as a shortcut bar and users can move icons around, delete them from the root and add new ones from the EVE menu. No matter what is done to the root, the EVE Menu always has all the options available to users through the Neocom. Users can only remove, add and reorganize icons in the root menu, the EVE Menu index is always the same. Users can drag icons from the EVE Menu to the root of the Neocom which will create a shortcut for it.
- All active windows will be displayed in the Neocom root even if they only exist in the EVE Menu when closed. The root acts as a shortcut and overview for all windows that are open. If more icons are displayed than can be shown at once they will be moved into a 'More' Menu that shows other icons in a sub menu when opened. Icons that point to menus that are currently open will always have a certain 'Open' state to indicate they are already open. If the user clicks an icon for a window that is already open it will put that window into the front if it was behind other windows, but if it is already in front it will minimize that window. Icons that show looping highlighting effect are asking for the users attention because of an update. For example if the user gets a new message through EVE Mail. This can be turned off in the Esc Menu.
From the Cruicible 1.0 patch notes.
- The new font ‘Eve Sans Neue’ was designed and utilized everywhere in EVE which makes differentiation of letters, numbers and symbols much easier.
- A UI Scaling option was added under the ‘Display Setup’ in the settings menu.
These neocom buttons no longer exist as their functionality has been removed.
- The jukebox button opened the jukebox window used to play the soundtrack of EVE. Uses could add their own MP3s to the playlist by using any number of third party utilities. These utilities were acceptable to use, but were neither sponsored nor prohibited by EVE or CCP.