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This guide will help you to understand and use the EVE market interface. The market interface is the primary interface used in EVE-Online to buy and sell all sorts of goods including ships, ammo and various equipment. Note that this guide will not include advice on trading, but will instead explain the game mechanics themselves. In other words, you will learn to use the market interface and not to play the market. Please note that not all the items in the game are traded on the market. If you can't find an item on the market, check the Contracts system. So let's dive right in!
This guide will be broken into five parts. The first part will focus on the brokerage concept underlying the EVE market. It is an important concept and by understanding it, you will avoid making costly mistakes when setting your market orders.
In the second part, we will look at how the market interface works. We will cover the basics of how to create a market order and interpret the information provided by the interface. The information may seem overwhelming at the beginning but you will soon manage to understand it.
In the third section of this guide, you will learn how to buy and sell items on the market. Examples of trade blunders will be also discussed and explained. The best way to learn is by actually buying and selling goods on the market and to see how it works. Eventually you will learn from making silly mistakes on the market. It happens to all of us.
In the fourth part, some tips will be provided.
Finally, a quick run down explanation of the available market categories will be discussed.
The market system in EVE Online operates on a brokerage system. Any time you buy or sell it is done through a virtual agent (broker) who can be thought of as representing you at the station's market. When you want to buy you place a "Buy Order" and when you want to sell you place a "Sell Order".
In the case of purchasing, you may place an 'immediate' Buy Order to purchase another players existing Sell Order at their asking price (or higher - so be careful you don't overpay). You may instead place a Buy Order with a duration longer than 'Immediate', up to 3 months, where others may see that you want to buy the item at a price you offer. The Buy Order will then sit there until it has been filled by another player (see below), or the duration expires.
A similar mechanism works for selling. You may place an 'immediate' Sell Order to fill an existing Buy Order at the bid price (or lower - so be careful you don't undersell). Sell Orders can also be given a duration up to 3 months where everyone will see that you want to sell the item at a price you ask. Other players may then buy your item buy placing an immediate Buy Order, as above.
Sell Orders are visible from anywhere within the station's region. Be aware, however, that if you place an immediate Buy Order for an existing Sell Order in another station, the item will appear in your item hangar at that station waiting for you.
Buy Orders are given a Range when they are set up. If you set up a buy order that extends beyond your current station then anyone within that range can fill your buy order at the station they are in and the item they've sold you will be in your item hangar at that station waiting for you.
You should also be aware than depending on the type of market transaction you are attempting there may be broker fees and station taxes to pay.
The Market Interface
When you look at the top-left of your market interface, you see the region you are currently in. The market in Eve only lets you view as far as the boundaries of the region you are in. You can also set a filter to limit the results to station or solar system. If you don't see the items you want to buy listed, you might want to uncheck the little box at the bottom-left labeled "Show only available". There are three tabs to the left of which the first shows you the browse function where items are listed in different categories, the second gives a search function where you can directly search for items and the third is a quick bar for easy access to the items you often look at. You can add items to the quick bar by right-clicking on the item and selecting add to quick bar.
On the top of market window you can see another set of tabs, the first being the market details in the region, the second a groups tab where you can directly compare different items of the same group, the third shows your market buy/sell orders. There is also a tab for market orders of your corporation. The final tab called setting allows you to fine tune the amount of details found on the details tab.
Browsing the Market
The browse tab initially shows all the available items that can be traded directly on the market. Under Browse tab you can see the tree under which an item is listed. This is especially helpful if you can't remember where a certain item is listed under. Let's assume you want to find a named afterburner but can't remember the name. So what you do is type Afterburner into the search window and click on one of the results. This will show you the tree next to the name of the module, as well as giving you the option to go into the groups tab for direct comparison.
Hint: With time the performance of the market browser gets slower and slower. It may reach a response time of one or two seconds per every click. To speed up things like in the beginning you have to close Eve and delete a folder named "MachoNet" in your Eve cache folder. The exact folder location depends on your operating system:
- On Vista: "%LOCALAPPDATA%\CCP\EVE\c_games_eve_tranquility\cache\MachoNet"
- On XP/2000: "%USERPROFILE%\Local Settings\Application Data\CCP\EVE\c_program_files_ccp_eve_tranquility\cache\MachoNet"
- On Mac: "~/Library/Preferences/EVE Online Preferences/p_drive/Local Settings/Application Data/CCP/EVE/c_program_files_ccp_eve_tranquility/cache/MachoNet"
In the groups tab you can see a blue button with an I in it - this will open the info on that particular item. The info button can be found in various locations and the info can also be accessed by right-clicking and selecting Show Info. On selected item, you will also see a book item with either a red or green color. This means that you have or do not have the required skills to use this object. Please note that it does not prevent you from buying or selling the item.
If you look at the two areas in the center of the market screen, you will see that there is one named Sellers and another named Buyers. Sellers include all players and NPC that are trying to sell this item. Here you can see how far away the item is how many units are available, where the item is located and when the offer will expire. You can sort the results by clicking on the little arrows and you can also right-click on the results in the Sellers area to buy an item or set your destination in the autopilot.
If you buy an item that isn't in your station, you will have to travel and pick up the item, which will be in your hangar after you have bought it.
The Buyers section works just like the Sellers, with the exception that you can't directly sell to a buyer from here but instead have to right-click on your item in the hangar and select sell this item. The green bars on some buy orders show you which buyers you could sell to. These can also be buy orders from further away, but the green bar indicates that the buyer is willing to travel and pick up the item from your station. If you can't find a sell order you like you can place a buy order. Similarly, if you do not find a buy order that you like, you can setup a sell order. These orders will be listed in my Orders tab under selling and buying.
If you are trying to sell or buy items, but don't like the prices offered to you, you can set up orders. This can be either for buying or selling. To buy an item you use the Place buy order button. For this you will have to pay a broker's fee, which is 0.9% of the order price or a minimum of 100 ISK. You can also set a quantity, the minimum amount of units someone selling would have to fill in, the range you are willing to travel (requires skills), the price and the duration. The duration of your order doesn't influence the broker's fee. The ISK you would have to pay when the buy order got filled will be taken from your wallet immediately. If you cancel the order or if it times out, the ISK will be transferred back to your wallet. However, the broker's fee will not be refunded.
Sale orders work pretty much the same - you need to right-click on the item you want to sell and select sell item. Either you sell immediately, which means you don't pay a broker's fee, or you use the advanced button to the bottom-right. That way you can enter an ask price, the duration and the quantity. However, in this case you will have to pay the broker's fee. Additionally there is a sales tax of 1.5% on any sales - sell orders or direct sales. Those are not refundable but always remain the same, regardless of the duration of the order. The item you are trying to sell will get taken out of your hangar immediately and returned if the order times out or you cancel it in the My Orders tab by right-clicking on it. Here you can also edit any orders you have up by right-clicking on them.
There are various skills that benefit you when trading. Those can be found in the "Trade" section of the skills listed on the market. Standings are also helpful for market trading, as high standings can reduce the amount of Broker Fees paid. Where FactionStanding and CorporationStanding (unmodified by skills) are each in the range –10.00 to 10.00, the formula for Broker Fees paid is:
BrokerFee % = (1.000 % – 0.050 % × BrokerRelationsSkillLevel) / 2 ^ (0.1400 × FactionStanding + 0.06000 × CorporationStanding)
The price history of an item reflects the actual transactions of an item that have been made inside those particular regions. This can give a trader an idea of the prices other people are willing to pay for an item, irrespective of the prices of sell/buy orders currently on market. This data can be manipulated via buying and selling to your own market orders.
You can also look at a table for the data instead of a graph.
In this tab you find several graphs that give you technical data on the price history of an item. The red and the green line both show the moving average - red for 5 days and green for 20 days. The brownish area called the Donchian Channel marks the field between the highest and the lowest sale. This gives you an idea on how much the prices fluctuate - a wide channel means a lot of fluctuation, a narrow channel fairly stable prices.
The yellow squares are the Median Day Price, which indicates the middle range at which an item got sold on that day.
The light green vertical bars at the bottom of the price history indicate the amount of units sold per day.
You can set the time frame for the price history and by clicking the "Show Table" button; you can also see the data in the shape of a table instead of graphs.
Note: Some outliers (really high sell orders or really low buy orders) may be excluded from the presentation of either the price history or the Donchian channel.
The Donchian channel shows the spread of the best buy/sell order that has happened according to the price history data. So basically it presents you with the range of prices that traders are prepared to trade at. Theoretically if you have a wide channel, it should be an indication the item is volatile, while if it's narrow, the price is stable. What matters however are the little yellow dot and the lines below and above it - the yellow dot is the regional average and the lines are the high/low prices reflected in the price history. If you look closely, those lines usually touch the boundaries of the Donchian channel, thus it shows the range of high/low orders at a glance.
Examples of buying and selling goods
Selling goods on the market
Selling items requires that you click the right mouse button on the item in question in your inventory and choose the "sell this item" option. Assuming that there is any demand for the item at that particular location, and then you have two options: Accept the price offered and instantly sell the item, or place a sell order.
Pressing the "sell" button means that the item is sold right away for a price that the market dictates. Note that this option will not be available if there exists no valid buy orders for this item at your location.
Placing a sell order:
Pressing the "advanced" button takes you to the sell order form. Here you can stipulate the price you want for the item, along with the quantity of items you want to sell and the duration of your offer. Once you press "sell" in this form, the item will be removed from your possession and a sell order for it created on the market. You have not sold the item at this point, but only offered it for sale.
If the item gets sold within the allocated time frame, the money will be paid directly to your wallet. If the order becomes invalid, either due expiring or you having canceled it, its item will be returned to your possession either right away or after the following downtime. If the order was set on behalf of your corporation you will have to check the "deliveries" hangar in the station the order was created at to retrieve the items.
You can cancel orders by opening the market, selecting the "My Orders" tab, right-clicking on the order in question and choosing the "cancel order" option. The station takes a non-refundable sales commission for every order made, regardless of whether that order is fulfilled.
Buying goods on the market
Placing a buy order can be done in a number of ways. One of these is right clicking an item in your hangar of the same type as the one you wish to buy and selecting "Buy this type". Another would be to find the item in the market view and clicking the "buy" button. Both should bring up the purchase window that will offer you to buy the items right away or enter a buy order where you can set your conditions for buying. If you press "Buy", you will instantly buy the item; if you press "Advanced", you will place an order.
You will be shown the item that goes for the lowest price in the market, and the quantity available at that price. Pressing the "Buy" button means that the item is sold to you instantly at the price offered. Note that the item will not be delivered to you, so if it's in another station, you will have to travel there to pick it up. Use the " Assets" list from the NeoCom to search for it, or look up the corresponding entry under the "Transactions" tab of your "Wallet" to see the location's name. Items bought for your corporation will be delivered to the corporation's deliveries hangar at the station the items were bought at.
Placing a buy order:
Pressing the "Advanced" button takes you to the buy order form. Here you can stipulate the price, the total quantity of items you want to buy, the minimum number of items to be sold in any given transaction, the duration of your order, and the range at which you wish to buy the items. If an item appears on the market of the type you have specified that fulfills all conditions you have set, it will automatically be bought for you, even if you are offline. Please note that the item will be placed at the station from where it was being sold so you may want to be careful when specifying the market range. Just like with the instant buy orders, any items bought for your corporation in this manner will be delivered into the corporation's deliveries hangar at the station the items were bought at.
Examples of market order blunder
Buy Order Example
If Seller A places 5000 Foxfire Rockets on the market for 50 ISK per rocket. This order happens to be the lowest-priced order on the market.
Buyer B wishes to buy 250 Foxfire Rockets. However, when she makes the purchase, she accidentally edits the order, adding another 0 to the per/unit offer (making the order 250 rockets for 500 ISK/rocket). She ignores the bright green text stating how much above the market average her order is next to the price/unit display and then, not wishing to be hassled by warning boxes, clicks-past the warning box that pops up when her broker notices that the request's price is far above the market average in this region.
Seller A notices a new entry in his transaction log: he just sold 250 Foxfire rockets at 500 ISK/unit (125,000 ISK before taxes).
Sell Order Example
Buyer A wishes to buy 250 Foxfire Rockets at 50 ISK/unit. She places a buy order on the market, signifying her request. Her offer is the highest on the market.
Seller B notices the order and decides to take her up on it. However, he accidentally changes the price/unit in the box by removing a 0 to it, changing the offered price/unit to 5 ISK/unit. He ignores the colored text and the warning box.
Buyer A looks at her transaction log and notices that 1250 ISK was deducted from her account. Seller B just sold her the rockets she wanted at a tenth of her offered price.
Remote Order Placement and Manipulation
The skills Marketing and Procurement allow you to create Ask and Bid orders (Buy Order and Sell Orders) at stations away from your current location (but still in the same region). The Day Trading skill allows you to modify the prices of those orders. The Visibility skill allows you to increase the catchment radius of your remotely-created Bids (Buy Orders). This Diagram of EVE Trading Skills for Remote Orders illustrates the effect of these skills.
Some tips about trading
The Margin Trading skill reduces the amount of ISK one has to reserve when making buy orders on the market. The money is still required when a sale is made. If someone fills the order and the buying pilot does not have the ISK to cover the transaction, the transaction is cancelled and the rest of the buy order is cancelled.
Lost items from expired/canceled market orders
Where can I find lost items from expired/canceled market orders?
Where the items end up and when, depends on how the order expired:
- Expired order
- If your personal market order expires, its contents will be returned to your hangar after the following daily downtime at the station the sell order was made from.
- Canceled order
- If you canceled a personal market order, the contents are usually returned immediately, but may on occasion not appear in your hangar until after the daily downtime.
- Corporation order
- If the order was set up with the corp. wallet, the contents are returned to the corporation. Items are returned to a corp. hangar named 'Deliveries' at the station where the order was placed, while the ISK is transferred straight to the corp. wallet. Please note that it may take a downtime for the items to return to the deliveries hangar just like with the personal market orders described above.
Buying items for corporation ISK
I've bought items from my corp wallet and now I can't find them
When you buy items for your corporation they are delivered into a special temporary hangar. To get them you will have to travel to the station where the items were purchased and use the Deliveries button in the bottom right corner of your station UI. You will need the roles of CEO, Director, Accountant or Junior Accountant to access the hangar.
The Market Categories
This chapter will give you a brief overview on the Market categories and what you can find in there. The main categories are:
♦ Ammunition & Charges ♦ Blueprints ♦ Drones ♦ Implants & Boosters ♦ Manufacture & Research ♦ Ship Equipment ♦ Ship Modifications ♦ Ships ♦ Skills ♦ Starbase & Sovereignty Structures ♦ Trade Goods
To learn more about categories press on the appropriate link above.
Ammunition & Charges
Everything about loading something into something else. Most commonly about loading Munitions into weapons (Ammunition) but many other things as well, including scripts to make certain mods function better in certain areas, mining crystals to mine better, probes for scanning things out. If it can be loaded here is the place to find it.
Blueprints are needed to produce all items within EVE universe. On the market you can only buy the T1 (Tech 1) versions of BPO (Blueprint Original). Keep in mind that some race specific blueprints are only available from NPC, usually in the space that is claimed by their faction.
- Combat Drones - come in three sizes: Light Scout Drones, Medium Scout Drones and Heavy Attack Drones. Additionally there are Fighters, which only get used by Carriers and Motherships and Sentry Guns, which are stationary and don't move unless they get picked up.
- Combat Utility Drones - can either drain energy from a ship or slow it down by webbing it.
- Electronic Warfare Drones - can target paint, sensor dampen, jam or tracking disrupt and
- Logistic Drones - can repair the shields or the armor of another ship, but don't work on your own ship.
- Mining Drones - mine asteroids and transport the ore to the cargohold of your ship.
- Drone Upgrades - are modules that enhance the performance of drones.
Implants & Boosters
Manufacture & Research
All items in this category are used for some sort of process that has to do with production in EVE universe. From the most basic of materials like minerals, gasses, and ores to more complex items. Also found are the Reactions used to create Advanced Minerals from moon harvesting. As well as components that can be created that are used in the construction of Capitals and T2 items.
The items in the category Artifacts & Lore are used for the production of alien tech modules, which are extremely rare. Those can be gathered in COSMOS missions as well as in wormholes from sleeper sites.
This area covers a very large amount of items to be used with your ships, In order to keep it brief a very simple overview of each section will be listed. For details of each go to Ship_Equipment to see more detail about each set
- Civilian Modules are very affordable and don't require any skill training. This makes them perfect for new players
- Deployable Equipment are items that can be launched and anchored from your ship
- Electronic Warfare has everything to do with EWAR (electronic warfare) including jammers and counter jammers, targeting and tracking dampeners and statsis webifiers to slow down another ship
- Electronics and Sensor Upgrades covers scanners of all types including probes, modules that boost your targeting in many different ways, CPU upgrades, tractor beams, and cloaking devices.
- Engineering Equipment deals with capacitors in both recharging/discharging and size as well as increasing power grid for your ship.
- Hull & Armor works with increasing the amount of armor/hull, repairing armor/hull or protecting armor/hull by increasing resistances to different types of damage. Also has modules that will decrease mass and armor for increased agility.
- Propulsion increases the speed of your ship using active and passive means. Also has counters to warp jamming allowing you to warp away.
- Shield works with increasing the amount of shield, repairing the shield, increasing the rate of natural regeneration of a shield or protecting shield by increasing resistances to different types of damage.
- Smartbombs do an area damage without a target lock, which means they hit anything that is in range - regardless of friend, foe or object.
- Turrets & Bays include all guns, missile, bomb and mining turrets available to place on a ship. Additionally it has upgrades available for damage, tracking and range for the turrets. Doomsday Devices are listed here but can only be used by Titans
- Gang Assist Modules can be fitted on some ships and give bonuses to different aspects, which benefit the entire gang.
Ship Modifications or rigs as they are called, are "implants for your ship", which means they get plugged in and benefit the ship, but can't be taken out without being destroyed, which can happen either by repackaging the ship, having it killed or destroying the rigs. Many rigs have significant drawbacks though.
Ships are discussed in individual detail on the database page for ships. On the market ships are sorted alphabetically. All the standards ships (Tech 1, Tech 2 and Tech 3) available for players are listed in this section.
Here you find all sorts of skills, which won't be explained further here, since there is a separate skill guide.
To learn more about skills look into “Skills details”
This category contains various goods for different purposes. This guide will not follow the order that the goods are listed at on the market, but will instead attempt to categorize the goods according to purpose. Some items are illegal in some areas, so check the legality tab before undocking because the penalties can be harsh.
Many goods serve as mission objectives or as items which are requested by agents in exchange for loyalty point rewards. Insignias, Criminal Dog Tags, Criminal Evidence and Nexus Chips belong in this category, but also many of the other trade goods. The items that are listed under Research, Manufacturing and Copying are needed for T2 blueprints.
Pilots License Extensions (PLEX) are used as a way to pay for the game via isk rather than money.