Character sheet

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The Character Sheet displays all the information about your character. Here you can see your character's skills, attributes, implants, jump clones and other useful information for your EVE career.



Shows all the skills you have acquired and trained. Skills are organized into categories.

  • EVE Online has a unique skill system that allows you to train skills even when logged off. You should always have a skill in training.
  • The Skill Training Queue allows you to queue up to 50 skills to train, so long as they are scheduled to start within 24 hours. Open the Skill Queue by clicking the Open Training Queue button at the top-right corner of the skill window. A wise practice is to queue up shorter skills to finish just under 24 hours, then set a longer skill at the end, just in case you cannot login to change skills in the next day or so. You can re-arrange skills in the queue at any time without losing any training.
  • To start on a new skill, you must first have purchased the skill book. To train a skill book, you must first have trained all prerequisite skills. Then, right-click on the skill book in your hangar or cargohold and select Train Skill. This will install the skill and start training it to level 1. You do the same for a skill you already possess, except that you access it directly from the character sheet. When it is done, go to this dialog box to train it to level 2.
  • Alternatively, if you do not wish to train the new skill immediately but want have it available for later without carrying the skill book around, you can select Inject Skill This will 'inject' the skill book into your character sheet, where you can access it later.
  • To train a skill already partially trained or injected, click on the Skill tab, locate the skill, right-click, and select Train Skill. If you switch between skills, you will not lose any skill points already gained.
  • Under the Settings tab in the character sheet, you can check the option to see all the available skills in EVE Online. This can be very helpful when planning what skills you need to train.
  • For more information about skill training please refer to the Skills Guide.


The attributes tab shows you the "amount" of each of your character's attributes. This is determined during the character creation, but can be enhanced by installing Implants. Attributes are directly related to training skills; the higher attributes you have, the faster you will train skills.


Here you will see all the implants your character has installed. Each implant has a specified slot, so you must remove a +2 Memory Implant if you buy a +3 Memory Implant, for example, which uses the same slot. Besides attributes, implants can give you numerous bonuses. Examples include the increased max speed of your ship, more damage from your guns, a greater amount of ore you can mine, etc.

Jump Clones

Introducing the next stage of capsuleer technology: Rapid Fleet Deployment. By combining advancements in pod and cloning technology, pilots are now able to "jump" instantaneously between clones without sacrificing skill points, but leave the enhanced benefit of implants behind, provided that the clones are exact replicas of the originating specimen. This capability will facilitate the rapid transport and deployment of pilots to specially equipped "receiving" capital ships on or near the battlefield, irrespective of the pilot's current physical location.

Jumping to stations is also possible, but Faction owned stations do not allow jumping to them unless the minimum 8.0 corporation and personal standings requirements are met. Outposts and Conquerable Stations standings prerequisites are controlled by their owner. Only one (1) jump per 24 hours is allowed to prevent serious mental and physical harm to the mind and body. You have to have visited the location you want to jump to previously and installed a clone there.

The number of clones one can have is related to level of "Infomorph Psychology" science skill. Each level of skill increases the maximum number of jump clones by 1, with a maximum of 5.


You can type in any text you want as your biography. This text will be displayd when other users look at your character information. Some users have even used the Bio as an advertisement for the wares they sell. But please do not use profanities or obscene language as that is not allowed and, if reported, could get you banned by the Game Masters.

You can use colored, bold, underlined, and different sized text in your bio. Additionally, you can insert a URL link to any part of your text.

Employment History

Employment history keeps track and lists all corporations where you were a member at some point during your EVE journey. It can be very useful, when recruiting potential corporation members, to see where a player has been employed and, if necessary, ask for recommendations from his/her prior CEO.


Here you will see who you like and who likes you. You can right mouse click on a user that you have a positive experience with (good buyer, good seller, all around nice chap, etc.). Select Show Info and use the Set Standings button to set the standing from 0 to +10. The same applies to I Dislike, but in this case you set their standing to anywhere from 0 to -10.

Liked By shows which characters, corporations and factions like you, but all your actions are observed, so if you kill a lot of NPCs disliked by a particular faction, your standing with that faction will improve. Disliked By shows those that don't like you, and the same applies as above.

Faction standing is the measure of the relationship between a character and various NPC corporations. Every NPC that a player deals with belongs to an NPC corporation. All NPC corporations have faction standings amongst themselves, as well as with all player corporations.

Faction standing with a certain NPC corporation will rise when the character does something beneficial for that corporation. Likewise, when a character performs an actuation disruptive to the NPC corporation's interests, his or her faction standing will decrease. If you fall below a certain negative faction standing, faction's navy will actively hunt you down in its territory. For example, if a character kills an Amarr ship, the faction standing in relation to the Amarrians will worsen, but it will improve with the Minmatars, who are enemies of the Amarrians.

Good faction standing allows a character to gain access to higher level agents from that NPC Corporation. This can lead to better missions and access to restricted areas or equipment controlled by the NPC Corporation.

Security Status

Each character in EVE has a security status. Certain predefined actions or crimes, such as attacking other players or destroying the player's escape capsule, will affect a character's security status. The effects of a low security status vary widely, ranging from access restrictions to certain zones, direct attack by an empire authority, or having bounties issued on the player's head. Security status boosts can be gained by hunting the enemies of each Empire.

Kill Rights

If you lose your ship within Empire space because of unsanctioned combat, you earn the right to revenge your loss for a limited time, and can kill the assailant on sight.


Here you can choose among several different options for viewing your skills. You can select to see only the skills you have trained, or all the skills that are available in game. It is also possible to highlight the skills that were trained at some point, but were not finished completely. This is especially useful for characters with hundreds of skills.

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